Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 18 mechanisms...
Nameis_sprinting
ObjectEntityTag
InputElementTag(Boolean)
Related Tags<EntityTag.is_sprinting> (Property) Returns whether an entity is sprinting.
Description(Property) Sets whether an entity is sprinting.
While this can be set for all entities, it only has an effect on the client's player.
Generated Example
- adjust <client.self_entity> is_sprinting:true
GroupProperties
Sourcehttps://github.com/DenizenScript/Clientizen/blob/master/src/main/java/com/denizenscript/clientizen/objects/properties/entity/EntitySprinting.java#L11