Denizen Script Mechanisms


Mechanisms are found in object properties, the 'adjust' command, and similar. These are used to change the state of an object.
Learn about how mechanisms work in The Beginner's Guide.


Showing 1 out of 18 mechanisms...
Namelevel
ObjectMaterialTag
InputElementTag(Number)
Related Tags<MaterialTag.level> (Property) The current level for a "levelled" material: (...)
Description(Property) The current level for a "levelled" material:
For light blocks, this is the brightness of the light.
For water/lava this is the height of the liquid block.
For cauldrons, this is the amount of liquid contained.
For cake, this is the number of bites left.
For beehives/bee nests, this is the amount of honey contained.
For snow, this is the number of partial layers, or the height, of a snow block.
For farmland, this is the moisture level.
For composters, this is the amount of compost.
Generated Example
- adjust <material[stone]> level:3
GroupProperties
Sourcehttps://github.com/DenizenScript/Clientizen/blob/master/src/main/java/com/denizenscript/clientizen/objects/properties/material/MaterialLevel.java#L11